A game where damage values are decided by physical dice rolls. I created this on my own in 48 hours for the GMTK Jam 2022. It ended up being a bit too much for me to finish on time, so there's no end state and the animations are pretty janky.

Controls:

Attack: Left Mouse / X on gamepad.

Move: WASD / Left analog on gamepad

Look: Mouse / right analog on gamepad.


Known issues:

  • Enemies cannot be killed. They will keep coming toward you even after their health is 0.
  • Enemies cannot harm you.
  • Enemy health bars show incorrect health (100) until the first die deals damage.
  • You can collect more sword dice than the UI is capable of showing and sometimes the sword dice icons stop showing up altogether.
StatusPrototype
PlatformsHTML5
AuthorVeillantif
GenreAction
Made withUnity
Tags3D, Unity

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