A game where damage values are decided by physical dice rolls. I created this on my own in 48 hours for the GMTK Jam 2022. It ended up being a bit too much for me to finish on time, so there's no end state and the animations are pretty janky.

Controls:

Attack: Left Mouse / X on gamepad.

Move: WASD / Left analog on gamepad

Look: Mouse / right analog on gamepad.


Known issues:

  • Enemies cannot be killed. They will keep coming toward you even after their health is 0.
  • Enemies cannot harm you.
  • Enemy health bars show incorrect health (100) until the first die deals damage.
  • You can collect more sword dice than the UI is capable of showing and sometimes the sword dice icons stop showing up altogether.

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